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Design & Technology

Intent

 

D&T is an inspiring, rigorous and practical subject. 

In Kingsbury, using creativity and imagination, pupils design, make and evaluate products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.

 

Implementation

All about Design & Technology at KPS

 

How is D&T taught?

Where possible, D&T lessons are linked to a topic within each phase each term. D&T tasks can be linked to either the topic or an element within the topic or the English text being taught.

D&T is taught every term covering the 6 D&T principles and consisting of 3 activities (Investigative and Evaluative activities, Focussed tasks, design, make and evaluate assignments) per project.

D&T is taught by the class teachers.

Depending on the project, D&T is often ‘block’ taught over 2 or 3 days OR weekly over a half term.

 

EXERCISE BOOKS FOR D&T

Throughout school: Red Curriculum Books are used to store any work completed in D&T.  Separate D&T booklets are sometimes used to complete a ‘project’ of work and to showcase skills progression and these are kept alongside the Red Curriculum Books in the classrooms.  Video and Photograph evidence is taken of projects and stored centrally on the shared server under ‘DT’.

 

D&T THROUGHOUT KINGSBURY

 

RECEPTION

The most relevant early years outcomes for D&T are taken from the following areas of learning: Physical Development, Understanding the World and Expressive Arts and Design.

 

KEY STAGE 1 and KEYSTAGE 2

D&T is covered each term. 

Different skills are covered in D&T throughout a two year cycle.  

Each phase is responsible for when exactly D&T is covered and whether the unit is taught over weeks/days.

 

Impact

  • Children will have clear enjoyment and confidence in design and technology that they will then apply to other areas of the curriculum.
  • Children will ultimately know more, remember more and understand more about Design & Technology, demonstrating this knowledge when using tools or skills in other areas of the curriculum and in opportunities out of school.
  • The large majority of children will achieve age related expectations in Design & Technology.
  • As designers, children will develop skills and attributes they can use beyond school and into adulthood.

Project Overview 2024-2025

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